Project Tomorrow: Inventing the Wonders of the Future
Overview
Project Tomorrow: Inventing the Wonders of the Future is the free interactive play area you walk into at the exit of Spaceship Earth — the games-and-screens space tucked into the base of EPCOT’s big silver geodesic sphere. It’s a handful of touchscreen and body-movement games plus the payoff for your ride: the personalized cartoon “future” scene built from the photo and questions from the descent of Spaceship Earth. There’s no line, no ticket, no height requirement — you just wander in, poke at a few screens, and leave whenever you want.
Is it worth it?
Worth 10 minutes, not 30 — and only if you rode Spaceship Earth first.
The standout is the personalization loop: your face, your answers, your goofy little future. Kids who just sat through a slow, dark, narrated dark ride get to burn off energy immediately after, which is the real reason this space earns its keep with families. It’s also blessedly air-conditioned and it’s right there at the front of the park, so it doubles as a regroup point when half your party is still in the restroom.
Who should skip it: anyone on a tight touring plan, and anyone who didn’t ride. Without the ride, you’re looking at a small arcade-style room, and that’s not a headliner. Fair warning on the catch — individual games and kiosks here have gone in and out of service over the years, and some screens are more reliably up than others. Treat it as a pleasant bonus, not a must-do you’d route your day around. If a screen’s dark, shrug and move on; don’t wait for it.
The honest read: this is a post-show, and post-shows are the most-skipped content in Walt Disney World. If you’ve got a curious 6-to-12-year-old, it’s a legitimately good five to fifteen minutes. If you’ve got a teenager, they’re already walking toward Test Track.
Insider tips
- The gold happens on the ride, not here. During Spaceship Earth’s slow descent, the small screen in your vehicle photographs you — look at it and give it a real face, because that photo is what gets pasted onto the cartoon character in your future scene. Blink or look away and your “future” stars a blurry stranger.
- Answer the descent questions on purpose. That same screen asks you multiple-choice questions about where and how you want to live. Those answers pick which future scenario you get. Choosing at random is how you end up with a scene nobody in your row finds funny — pick deliberately and you get a better punchline.
- Every seat gets photographed, so coordinate. Both riders in a row appear, which means your future scene is a two-person bit. Agree on a face before the camera fires.
- Watch for the ride photo timing: the camera fires during the descent, not the climb — so don’t waste the ascent posing. Ride up, enjoy the scenes, then get ready when the vehicle turns and the screen lights up.
- You can walk in without riding. Project Tomorrow sits at the ride exit and is open to anyone who strolls in from the gift-shop side. Handy if one person in your party skipped the ride but you want to regroup.
- Best time to visit: whenever you get off Spaceship Earth, which itself is best late. Spaceship Earth is one of the busiest attractions in EPCOT in the first hour because it’s the first thing everyone sees walking in — the wait usually softens dramatically in the last two hours of the night, and Project Tomorrow is emptiest then too.
- Lightning Lane strategy: don’t burn one here. Project Tomorrow itself has no line. Spaceship Earth is a Lightning Lane Multi Pass attraction, but it’s one of the weakest uses of a selection in EPCOT — its standby line moves continuously and craters at night. Save your Multi Pass picks for Test Track, Remy’s Ratatouille Adventure, or Frozen Ever After, and ride Spaceship Earth standby late. (Guardians of the Galaxy: Cosmic Rewind is Lightning Lane Single Pass, bought separately.)
- No single rider or Rider Switch applies — there’s nothing to switch off from. It’s a walk-in space.
- Send yourself the postcard. When the personalization kiosks are working, you can email your future scene to yourself, which is the only souvenir here and it’s free. Do it before you walk out, because you can’t retrieve it later.
- The best crowd hack in the building: it’s an indoor, cool, low-stimulation place with seating nearby, three minutes from the front gate. Use it as your “we need a break but don’t want to leave the park” stop early in a hot afternoon.
Who can ride
No height requirement. No restraints, no motion, no darkness of consequence.
- Height: none — all ages welcome, including infants in strollers and carriers.
- Intensity: essentially zero. This is a walk-through play area with interactive screens and games; you’re on your feet the whole time and can leave at any point.
- Motion sickness: not a concern. Nothing moves but you. If someone in your group got queasy on a coaster, this is a fine place to park them.
- Scary for young kids? No. It’s bright, loud-ish, and cartoonish — the opposite of intimidating. The main challenge with toddlers is the touchscreens being sized for bigger kids and the general “I’m not done yet” negotiation on the way out.
- Accessibility note: it’s a flat, open indoor space at the Spaceship Earth exit, so wheelchairs and strollers get through fine, though the room gets tight when a full ride’s worth of guests unloads at once. Come back in a minute or two and you’ll have the screens mostly to yourself.
- The one real caution: it’s stimulating in a screens-and-noise way. If you’ve got a kid who’s already melting down, this is not the reset — head for a quieter spot instead.
Common questions
Is there a height requirement for Project Tomorrow: Inventing the Wonders of the Future?
Project Tomorrow: Inventing the Wonders of the Future has no minimum height requirement — guests of all heights can ride.