Star Tours – The Adventures Continue
Star Tours – The Adventures Continue averages 5 min this week; shortest waits around 4 PM; longest around 12 PM. As of 2026-09-16.
| Hour | Avg wait | |
|---|---|---|
| Quietest | 4 PM | 5 min |
| Quietest | 7 PM | 5 min |
| Quietest | 6 PM | 5 min |
| Busiest | 12 PM | 8 min |
| Busiest | 11 AM | 7 min |
| Busiest | 10 AM | 7 min |
Overview
Star Tours – The Adventures Continue is a 3D motion-simulator ride in the Echo Lake area of Disney’s Hollywood Studios, where your Starspeeder 1000 gets hijacked into a bumpy, blaster-dodging tour across the Star Wars galaxy. It’s an indoor, seated, air-conditioned ride running about 7 minutes, and because the ride’s destinations and scenes are randomized, almost no two flights are exactly the same.
Is it worth it?
Worth it for most people, and genuinely underrated. Here’s the honest read: it’s a full-thrill motion sim without a coaster’s intimidation factor, it’s climate-controlled (a real gift in Florida heat), and the randomized scenes mean it holds up on repeat rides — great when you’re chasing that “different ending” with kids. The standout is exactly that re-rideability: fans hunt for combos they haven’t seen yet. The catch? It’s a motion simulator, so if screen-based bouncing turns your stomach, this is the one to sit out. And while it’s a fun watch, it’s not a top-tier headliner — on a packed one-day visit it should sit behind Rise of the Resistance and the Toy Story Land rides on your priority list, not ahead of them.
Insider tips
- Listen to the boarding announcements in the queue. The P.A. sometimes pages a passenger named “Egroeg Sacul” — say it out loud and it’s “George Lucas” spelled backward. It’s the kind of blink-and-you-miss-it gag that makes the wait part of the ride.
- Ride it more than once if you can. The destinations and villain reveals are randomized, so a second flight often lands you somewhere completely different — a rare Disney ride where re-riding actually pays off.
- Go 3D-ready. It’s a screen-based motion sim, so sit back, keep your head against the headrest, and settle in for the drops and swoops rather than fighting them.
- Best time to ride: during a parade, fireworks, or the lunch lull. When those big draws pull crowds elsewhere, Star Tours frequently drops toward walk-on, so you can grab a full-thrill experience with little to no line. This is where SupaPark earns its keep — flip on the walk-on alert and you’ll get a push the moment the standby wait craters, so you can dash over without babysitting the wait map.
- Lightning Lane strategy: it’s a Multi Pass attraction (not Single Pass), so you can add it to your selections — but it’s usually a better value to spend Multi Pass on higher-demand rides and simply time Star Tours for a natural crowd dip instead.
- Rope drop isn’t necessary here. Waits are typically manageable, so save your first-hour sprint for Rise of the Resistance or Slinky Dog Dash and slot Star Tours into a midday or evening gap.
Who can ride
Riders must be at least 102 cm (about 40 inches) tall. Intensity is moderate — around a 3 out of 5 — with sudden drops, jerks, and fast on-screen movement rather than big physical speed. The main thing to weigh is motion sensitivity: because it’s a 3D motion simulator, guests prone to motion sickness or bothered by screen-based rides may find it uncomfortable, so keep your eyes on the screen and skip it if simulators reliably get you. It’s not especially scary for young kids — a few blaster battles and a menacing moment or two, but nothing gory — so most kids who clear the height requirement do great. Rider Switch is available, so an adult can wait with a too-short or hesitant child and swap in without re-queuing.
Common questions
Is there a height requirement for Star Tours – The Adventures Continue?
Star Tours – The Adventures Continue has a 102 cm (about 40") minimum height requirement.
Does Star Tours – The Adventures Continue have Lightning Lane?
Yes — Star Tours – The Adventures Continue offers Lightning Lane Multi Pass.
How long is Star Tours – The Adventures Continue?
Star Tours – The Adventures Continue lasts about 7 minutes.